So, let me see if I’ve got this straight.
There’s a guy named Ronnie, who’s one of the security agents guarding Alec Holland’s magical cabinet of wonders, out on the edge of a dismal, dreary swamp. Ronnie’s patrolling one day, when he comes across a large group of armed men, who are messing with one of the sensors. Ronnie thinks that nobody’s seen him yet, but then a big scary man named Ferret pops out of the bushes with a gun.
Ronnie tries to run, but he’s outflanked by other scary men emerging from behind basically every tree in the area. They manage to grab him, and then Ferret murders him with a pocket snake.
So I have a question: What is the sensor sensing?
Continue reading Swamp Thing 3.9: Sensor and Sensibility →
So the first thing that Swamp Thing wants you to know about swamps is that swamps are terrible.
Coptering into the movie on a super shitty afternoon, which communicates to me that they could only afford to rent the helicopter for one day and couldn’t wait for the rain to stop, here comes Ms. Adrienne Barbeau, all dressed up in a suit and a disdainful expression.
She’s flying in from Washington as part of a government operation that’s so secret, they won’t even tell the audience which branch they work for. There’s a scientist around here somewhere, under all the cloud cover, who insists on doing top-secret voodoo science in a rusty old whack shack out on the far edge of the forbidden zone, surrounded by two feet of water as far as the eye can see, and a lot of drippy, decaying junk that apparently we’re supposed to think of as “the environment” these days.
As far as I can tell, the scientist is supposed to stay locked up in the house all the time and recombine DNA or whatever; the one time we see him go outside for a minute, he gets screamed at for breaking protocol. So why does he need to have his lab in the middle of the least convenient location in the continental US? People say that remote work is the new normal but look what happens.
Continue reading Swamp Thing 3.4: Love and Death →