Tag Archives: villains

Superman III 4.16: The Man from The Man from UNCLE

The first thing that you notice about Ross Webster, as a Superman villain, is how chill he is. Well, technically, the first thing that you notice is that he’s the guy from the old spy show, and then you notice how chill he is.

And as a predatory corporate raider in 1983, he has reason to be chill. He’s only a couple years into the Reagan administration, an era when concepts like “I want to control all of the oil” were back in vogue as acceptable topics of conversation.

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Superman III 4.14: King of the Prom

Now, the first thing that I’d like to point out is that Superman III is extremely judgmental about the consumption of alcohol for the purposes of adult refreshment.

It’s something that only the baddies do, and they do it performatively to show how bad they are. At the beginning of the seduction-of-the-innocent sequence, Webster makes a big show of accessing his enormous in-office liquor cabinet, and giving Gus a drink. Later, Gus uses Brad’s interest in thirst-quenching beverages to gain access to the company computer. And what is the last straw for Dark Superman, when you know that he’s really gone rotten? He goes to a bar and has a drink.

So I think that’s important context to establish, before I present my analysis of the film’s anti-Brad agenda.

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Superman III 4.13: The Girl Who Waited

She catches his eye, and for a moment, all Creation holds its breath. There’s a pretty girl in the room, and against all odds, she’s actually happy to lay eyes on Clark Kent.

A divorced mother scraping by as a secretary, friendly but lonely, pretty and vivacious and just mildly out of synch with the rest of the world, she stands out from the crowd of Smallville lifers. She dreams of the day when she can break out of this burg, and go be a divorced mother scraping by as a secretary in the big city.

She’s a fun character played by an adorable actress, and I have just one question: Who is this dame supposed to be, anyway? Because they keep calling her Lana Lang, and that can’t be right, because Lana Lang was Superman’s first and most formidable supervillain.

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Swamp Thing 3.20: Seize the Day

You know, they tell you on day one at movie school that every character is supposed to have a clear motivation. In a given scene, the audience should understand what the character wants, and what they’re trying to accomplish.

Well, Arcane’s been in this movie for what is it, thirteen minutes now, and it turns out that it’s not enough, just knowing what a character wants. You also need a grasp on why they want it, what they plan to do with it once they’ve got it, who they think they are, and what the fuck they’re talking about in general.

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Swamp Thing 3.14: Mister A

So I believe that this is the moment in Swamp Thing — when the villain tears off his lookalike skinsuit made out of another person’s face, and it turns out to just be a different guy, who sits down quietly and introduces himself — that the real disappointment sets in, and you realize that this movie might not be the rocket sled to adventure that you were hoping for.

“You have heard of, but never seen me,” says the tired old man, settling himself in a chair with a sigh, “so I will introduce myself. My name is Arcane.” And that is literally the only thing that we ever know about him.

Is he a doctor, a dictator or a drug lord? Is he a cult leader? Is he a criminal? Why did they say he was dead? Why are there people who risk their lives for him? Does he have employees, or worshippers? I have dozens of questions about who this character is supposed to be, and none of them are answered in the film in any way. His name is Arcane. The end.

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Swamp Thing 3.12: The Hostiles

And then the island is overrun by malefactors and nogoodniks, emerging from the mud flats. Dr. Alec Holland has just made his amazing scientific breakthrough — like, literally in the last sixty seconds, he made it — and suddenly, this is a base under siege.

I don’t know if you remember all those guards with guns who were scattered around the landscape outside the lab, but every single one of them has either been shot, run away or turned out to be just a cardboard cutout with “guard” written on the front. As far as the main characters are concerned, they are alone on the moon with no outside assistance, surrounded by a tribe of terrible people who are dead set on ruining everybody’s day.

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Superman II 2.49: President falls down crevasse, administration’s agenda in doubt

You know, they say that Dems are in disarray, but I don’t think anyone’s ever been in more disarray than this administration, which is currently on a badwill tour of the opposition’s main campaign strongholds. After a disastrous whistle stop in Metropolis which led to a grassroots groundswell wielding umbrellas and traffic cones, the delegation has moved on to a divisive meeting at the challenger’s North Pole retreat, where insiders report that they have made limited progress.

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Superman II 2.38: A List of Things That Our Kryptonian Overlords Don’t Care About

#1. Focus groups.

Obviously, “Kneel Before Zod” is going to be the main theme of our re-education program, as we transition to a fully Zod-based society. It’s a simple message of global submission that everyone can understand. However, it’s not testing as well with all demographics, especially the elderly and the injured, who are having trouble getting into the correct kneeling position. It’s important to pay attention to the injured demographic, because there are a lot more of them now than there used to be.

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Superman II 2.30: The King of Chickens

The bar is destroyed, the Jeep is unsalvageable, the meth lab in the barn exploded, and the business district will never be the same. Still, there’s one demographic in East Houston that seems to be pleased with the current trend of events: the chickens.

“Come forward!” Ursa proclaims. (cluck cluck cluck) “Your general (cluck cluck) wishes to speak.”

“I am (cluck cluck) General Zod, your ruler!” says the suzerain. “Yes!” (cluck cluck) “Today begins a new order! Your lands, your possessions, your very lives will gladly be given in tribute to me, General Zod! In return for your obedience, you will enjoy my generous protection. In other words, you will be allowed to live!” (cluck cluck cluck)

That’s got to be the thing that appeals to the poultry voting bloc — the promise that if they’re obedient, they’ll be allowed to live. That’s a better deal than chickens usually get.

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Superman II 2.11: Kill the Moon

One of the central themes in 1980s American cinema is the question of how much we care about murder. 1981 is right in the middle of the Golden Age of slasher films, when franchises like Halloween and Friday the 13th are just starting to establish themselves. Raiders of the Lost Ark offers us heroes who don’t mind gunning people down or pushing them into airplane propellers if they won’t get out of the way, and we’re just a year away from America embracing the depressingly quintessential ’80s hero — a Vietnam vet named Rambo, who works out his emotional issues through the medium of machine gun fire.

But so far, the Superman series has been remarkably restrained in its attitude towards death and destruction, if you don’t count an entire planet exploding, which is more of a tragedy than a crime. In the first movie’s car chase sequence, people shoot off a lot of guns — bangity bang bang bang, they go — but the bullets don’t hit anybody important, as far as we can tell. The only on-screen murder we’ve seen so far is Lex Luthor pushing a police detective in front of an oncoming train, and that hardly counts; Superman hadn’t even put on his costume yet.

The important thing is that under Superman’s administration, everybody gets rescued, including reporters, train passengers, presidents, cats, goats, schoolkids, the 7th arondissement and the population of Tinytown.

But now we’re about to see the first three victims that Superman fails to save: a trio of international astronauts, engaged in research projects on the moon. Fortunately, it doesn’t seem like anybody’s going to miss them.

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